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Sony stops Bethesda’s modding plans on PS4

Sony stops Bethesda’s modding plans on PS4

During Bethesda’s thrilling E3 presentation back in 2015, it was announced that console gamers would be able to get access to mods for the first time ever. But, if you own a PS4, it looks like that won’t be the case any longer.

The idea was simple, bring modding to console gamers to increase the longevity of purchased games. PC users have enjoyed mods for years, which bring a wealth of high quality content, made by independent creators at no cost. But Sony seems to be having some issues with the idea, highlighted by a recent post on the developers blog:

“After months of discussion with Sony, we regret to say that while we have long been ready to offer mod support on PlayStation 4, Sony has informed us they will not approve user mods the way they should work: where users can do anything they want for either Fallout 4 or Skyrim Special Edition.”

Bethesda has officially thrown Sony under the bus on this one, blaming them entirely for the decision to remove the introduction of mods for some their most popular games.

The community has been quick to express their annoyance at the decision, which will allow Xbox One users to have exclusive access to console mods for Fallout 4 and the Skyrim Special Edition.

This comes as a particular surprise considering that Bethesda’s Pete Hines, in discussion with the Metro, was still confidently discussing PS4 mods less than a week ago.

The were some early warning signs that Sony was looking to restrict the service, after a private beta for Fallout 4 mods in June revealed that the maximum size for PS4 mod files were considerably smaller than those on the Xbox One.

The reasoning behind Sony’s decision is not entirely clear, but open modding does have a few potential issues. Modding has a history of being less than savory, particularity with regards to Bethesda games, and produces a significant amount of sexual, violent or worse content that make the original age restrictions null and void. Compatibility is a more considerable problem, as mods are, for the most part, untested and create a wealth of game breaking issues that can permanently damage in-game progress and enjoyment.

But when they’re done right, mods don’t just make games better, they can actively allow a game to transcend its issues thanks to the dedication and hard work of an unpaid community of enthusiasts.

Hopefully, the backlash will encourage Sony to revert their choice, but only time will tell.

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