Ubisoft aren’t exactly the most loved game publisher at the moment. As you may have heard, the release of the highly anticipated Assassins Creed: Unity was plagued with glitches, £90 microtransactions and poor performance across both PS4 and Xbox One.
In fact, the outrage was so strong that it forced Ubisoft to do the unthinkable – release free DLC in an attempt to quell the masses.
While The Crew is made by a different studio, many have become understandably wary of buying another Ubisoft product, so we reached out to Serkan Hasan – The Crew‘s lead game designer. He stated that he has total ‘confidence in the stability of the game and its performance’ and claimed that the team ‘have what it takes to make [this] a successful launch.’
He also promised that both the PS4 and Xbox One versions of the game will perform well ‘Regarding performance, expect 1080p & 30fps on Xbox One & PS4 at launch. ‘
While the developers are never going to state that their game is broken before people have bought it, Hasan believes that the extensive beta testing has adequately prepared the game’s servers for launch.
‘For The Crew, we’ve reaped the benefits of a long term beta program, designed specifically to push our infrastructure as far as possible in real world situations, with thousands of players from all over the world playing the game at the same time.’
We managed to get some time with the game pre release and it certainly did seem to be fairly stable, but the ten thousand or so closed beta participants and hundreds of thousands of people playing simultaneously are obviously two very different kettles of fish.
‘The launch of any online game these days has potential issues’ admits Hasan ‘but I hope that players will be encouraged by our open approach. If you had any doubts that we could pull this off, I hope that the betas proved our credentials and the game’s stability.’
The rest of our interview and our thoughts on the game will be live early next week.